Monday, June 14, 2010
Wednesday, June 9, 2010
Saturday, May 15, 2010
In Indie news:
Apparently, it's not just a professional game design company these days: Yuzo Koshiro's team created an indie game on the side. This one harkens back to the days of getting a few friends on a Sunday to become weekend warriors on 8-bit adventures, protecting a princess who reward you with her hearts to upgrade powers while fighting demons, zombies, succubi, and whatever the fuck the Man-Dragon is....
The biggest challenge though? Blowing into the cartridge in the beginning of the game to get it to work.
Ladies and gentlemen... Protect ME, Knight!!
They even go so far with the design as to give the "English Version" a more "western" cover like it was the 80s. Has plenty of Engrish, and Yuzo Koshiro music.
It's like 3 bucks. I highly recommend it.
~Brotha Kyo
The biggest challenge though? Blowing into the cartridge in the beginning of the game to get it to work.
Ladies and gentlemen... Protect ME, Knight!!
They even go so far with the design as to give the "English Version" a more "western" cover like it was the 80s. Has plenty of Engrish, and Yuzo Koshiro music.
It's like 3 bucks. I highly recommend it.
~Brotha Kyo
Thursday, May 6, 2010
History of Banzai Pecan, Part 1
Every game has a story behind it's development and production. Banzai Pecan is no different. Despite the game not being close to completion yet, the game has a long history behind it. Back when Kyo and I were Manicteam, making Sonic fan-games (you gotta start somewhere), we wanted to make an awesome action game. This action game would take many names and faces. Banzai Pecan will be the fruition of nearly a decade of ideas, canned projects, and the evolving nature of action games in general.
However, all of this started with one character now lost in time. This character was Manic the Lad, a super-fast anthro cat in a futuristic conflicted world. While Manic the Lad first appeared in the Sonic fan-game, Neo-Sonic 3, he would star in his own title, Manic the Lad. The game, Manic The Lad, featured side-scrolling action. Manic had a two-hit combo, dash attack, and an airborne attack. In a way, you could say this game was an ancestor to the Banzai Pecan game. Kyo was figuring out basic melee controls. Manic the Lad was a basic, but fun game (in my opinion). Sadly, no sequel was completed. A remake was done but no sequel. Manic The Lad 2 had many versions, including ideas for a 3D action-adventure game. Manic the Lad's last appearance would be in Manicteam's final and greatest fan-game, Neo-Sonic Godspeed.
Plans for Manic The Lad sequels would include an improved combo system, projectile moves, and multiple playable characters. While Manic The Lad sequels fell through the cracks, the ideas generated by them did now and would carry over to the next incarnation of our action game, Hell-Kite. But that is a story for another day.
However, all of this started with one character now lost in time. This character was Manic the Lad, a super-fast anthro cat in a futuristic conflicted world. While Manic the Lad first appeared in the Sonic fan-game, Neo-Sonic 3, he would star in his own title, Manic the Lad. The game, Manic The Lad, featured side-scrolling action. Manic had a two-hit combo, dash attack, and an airborne attack. In a way, you could say this game was an ancestor to the Banzai Pecan game. Kyo was figuring out basic melee controls. Manic the Lad was a basic, but fun game (in my opinion). Sadly, no sequel was completed. A remake was done but no sequel. Manic The Lad 2 had many versions, including ideas for a 3D action-adventure game. Manic the Lad's last appearance would be in Manicteam's final and greatest fan-game, Neo-Sonic Godspeed.
Plans for Manic The Lad sequels would include an improved combo system, projectile moves, and multiple playable characters. While Manic The Lad sequels fell through the cracks, the ideas generated by them did now and would carry over to the next incarnation of our action game, Hell-Kite. But that is a story for another day.
Monday, April 12, 2010
Sunday, April 11, 2010
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